Portrait of Khaled Zakaria

Khaled Zakaria

C++ Unreal Engine 5 Gameplay Ability System State Tree AI HLSL / Shaders Multithreading PS5 · Xbox Series Perforce
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// 01   About

About

Gameplay programmer with 5+ years in C++ and 4+ years of AAA studio experience at Limbic Entertainment (Bandai Namco). Shipped Park Beyond on PC, PS5 & Xbox Series X|S in a 100+ person team — owning campaign scripting, mission flow, save/load systems, and DLC support through ship.

Specialises in GAS, State Tree AI, multithreaded ECS, World Partition streaming, and pipeline engineering. UE Community Leader in Cairo.

Steam IGDA
5+
Years C++
100+
Person Team
3
Platforms Shipped
17+
Projects
Gameplay Systems

GAS ability architecture, State Tree AI, mission flow, save/load, 138 objectives shipped. Owned systems mid-production through DLCs.

Engine & Pipeline

Multithreaded ECS scripting (~50% faster iteration), automated submission validation pipeline, World Partition streaming, 7-language localisation.

Recognition

1st Place Arab Gaming Hackathon (MENA 2025), 2nd Place Digoptia National (Egypt 2024), Epic MegaJam competitor, UE Community Leader Cairo.

Instructor

Full UE proficiency syllabus delivered to 50+ developers across 5 institutions. C++, Blueprints, and "What's New in Unreal Engine" modules.

Tech Stack

Unreal Engine Unreal Engine
Visual Studio Visual Studio
GitHub GitHub
Jira Jira
OpenGL / HLSL OpenGL
🥇 1st Arab Gaming Hackathon MENA · 2025
🥈 2nd Digoptia National Egypt · 2024
⚡ Solo Epic MegaJam Global · Epic Games
🎙 Lead UE Community Leader Cairo · 150+ Devs
Khaled Zakaria • Gameplay Programmer • Unreal Engine • C++ • GAS • State Tree AI •