
I'm a Gameplay Programmer with 5+ years of experience in Unreal Engine, working across AAA and indie projects. I specialize in gameplay architecture, system design, and team mentorship
Currently, I work full-time at Limbic Entertainment, Inc., contributing to AAA titles. My
expertise is in C++ with Unreal Engine, and I actively work on independent projects.
Besides my professional work, I teach at several universities and institutions in the MENA
region. I am committed to advancing the Egyptian gaming community and highlighting the talent of
regional creators.
— Managed student activities as the head of the scientific community throughout my
college years.
— Led teams to victory in Game Jams at ITI scholarships in 2022.
— Coordinated large-scale test scenarios with over 900 testers to ship AAA titles,
including “Park Beyond”.
— Utilized agile software development frameworks and JIRA to track issues, changes, and
progress within the engine.
— Developed gameplay features and optimized performance in Unreal Engine.
— Taught game development and Unreal Engine programming to over 2000 students at three
universities in Egypt.
— Delivered talks and webinars at various events.
— Became an Unreal Certified Instructor after participating in the Summer of Unreal
2021 program.