
// 01 About
Gameplay programmer with 5+ years in C++ and 4+ years of AAA studio experience at Limbic Entertainment (Bandai Namco). Shipped Park Beyond on PC, PS5 & Xbox Series X|S in a 100+ person team — owning campaign scripting, mission flow, save/load systems, and DLC support through ship.
Specialises in GAS, State Tree AI, multithreaded ECS, World Partition streaming, and pipeline engineering. UE Community Leader in Cairo.
GAS ability architecture, State Tree AI, mission flow, save/load, 138 objectives shipped. Owned systems mid-production through DLCs.
Multithreaded ECS scripting (~50% faster iteration), automated submission validation pipeline, World Partition streaming, 7-language localisation.
1st Place Arab Gaming Hackathon (MENA 2025), 2nd Place Digoptia National (Egypt 2024), Epic MegaJam competitor, UE Community Leader Cairo.
Full UE proficiency syllabus delivered to 50+ developers across 5 institutions. C++, Blueprints, and "What's New in Unreal Engine" modules.
Tech Stack
Unreal Engine
Visual Studio
GitHub
Jira
OpenGL
// 02 Work