During my work on the Unreal Texture Mesh Fluid Simulation Project, I developed a C++ implementation of texture and mesh-based fluid simulation using Unreal Engine. Below are some of the key achievements:
Below is a key code snippet demonstrating the core Unreal Texture Mesh Fluid Simulation implementation from the project:
#include "FluidGrid.h"
void AFluidGrid::StepSimulation(float DeltaTime)
{
Diffuse(1, VelocityX, VelocityX0, Viscosity, DeltaTime);
Diffuse(2, VelocityY, VelocityY0, Viscosity, DeltaTime);
Project(VelocityX, VelocityY, VelocityX0, VelocityY0);
Advect(1, VelocityX, VelocityX0, VelocityX, VelocityY, DeltaTime);
Advect(2, VelocityY, VelocityY0, VelocityX, VelocityY, DeltaTime);
Project(VelocityX, VelocityY, VelocityX0, VelocityY0);
Diffuse(0, Density, Density0, Diffusion, DeltaTime);
Advect(0, Density, Density0, VelocityX, VelocityY, DeltaTime);
}
void AFluidGrid::AddDensity(int32 x, int32 y, float amount)
{
int32 index = IX(x, y);
Density[index] += amount;
}
void AFluidGrid::AddVelocity(int32 x, int32 y, float amountX, float amountY)
{
int32 index = IX(x, y);
VelocityX[index] += amountX;
VelocityY[index] += amountY;
}
Unreal Texture Mesh Fluid Simulation Project is an innovative simulation project that features the implementation of fluid simulation algorithms to create dynamic fluid behaviors in a 3D environment using Unreal Engine 5. The project showcases advanced AI techniques and efficient code structure.