Unreal Texture Mesh Fluid Simulation Project

Unreal Texture Mesh Fluid Simulation Project Screenshot

During my work on the Unreal Texture Mesh Fluid Simulation Project, I developed a C++ implementation of texture and mesh-based fluid simulation using Unreal Engine. Below are some of the key achievements:

  • Implemented core fluid simulation algorithm using textures and meshes.
  • Developed advanced fluid dynamics for realistic movement.
  • Optimized performance for handling complex simulations.
  • Created visual representation using Unreal Engine.

Technologies Used
  • Unreal Engine
  • C++
  • GitHub
  • Visual Studio

Challenges and Solutions
  • Challenge: Simulating realistic fluid dynamics.
    Solution: Utilized advanced mathematical models and algorithms.
  • Challenge: Performance optimization.
    Solution: Implemented efficient data structures and parallel processing techniques.

Project Achievements
  • Achieved high-performance fluid simulations.
  • Enhanced visual realism in fluid dynamics.
  • Optimized simulation for large-scale environments.

Code Snippets

Below is a key code snippet demonstrating the core Unreal Texture Mesh Fluid Simulation implementation from the project:


   #include "FluidGrid.h"

   void AFluidGrid::StepSimulation(float DeltaTime)
   {
       Diffuse(1, VelocityX, VelocityX0, Viscosity, DeltaTime);
       Diffuse(2, VelocityY, VelocityY0, Viscosity, DeltaTime);
       Project(VelocityX, VelocityY, VelocityX0, VelocityY0);
       Advect(1, VelocityX, VelocityX0, VelocityX, VelocityY, DeltaTime);
       Advect(2, VelocityY, VelocityY0, VelocityX, VelocityY, DeltaTime);
       Project(VelocityX, VelocityY, VelocityX0, VelocityY0);
   
       Diffuse(0, Density, Density0, Diffusion, DeltaTime);
       Advect(0, Density, Density0, VelocityX, VelocityY, DeltaTime);
   }
   
   void AFluidGrid::AddDensity(int32 x, int32 y, float amount)
   {
       int32 index = IX(x, y);
       Density[index] += amount;
   }
   
   void AFluidGrid::AddVelocity(int32 x, int32 y, float amountX, float amountY)
   {
       int32 index = IX(x, y);
       VelocityX[index] += amountX;
       VelocityY[index] += amountY;
   }
   
   

Unreal Texture Mesh Fluid Simulation Project is an innovative simulation project that features the implementation of fluid simulation algorithms to create dynamic fluid behaviors in a 3D environment using Unreal Engine 5. The project showcases advanced AI techniques and efficient code structure.


Release Date july 7, 2024
Category Simulation, AI
Connect with me
Khaled Zakaria • Game Developer • Unreal engine Programmer • Instructor • Game Programmer •