Unreal Threads Project

Threads Project Screenshot

During my work on the Unreal Threads Project, I developed a C++ implementation of unreal support of multithreading. Below are some of the key achievements:

  • Implemented efficient multithreading techniques in Unreal Engine.
  • Improved task management and execution performance.
  • Demonstrated the use of thread pools and custom runnables.

Technologies Used
  • Unreal Engine
  • C++
  • GitHub
  • Visual Studio

Challenges and Solutions
  • Challenge: Efficient task distribution across threads.
    Solution: Implemented thread pooling to optimize task management.
  • Challenge: Managing thread synchronization.
    Solution: Utilized mutexes and locks to ensure data consistency.

Project Achievements
  • Enhanced performance through effective multithreading.
  • Improved efficiency in Unreal Engine task execution.
  • Successfully integrated thread pooling and custom runnables.

Code Snippets

Below is a key code snippet demonstrating the multithreading implementation from the project:


   #include "ThreadExample.h"
   #include "HAL/RunnableThread.h"
   #include "Misc/OutputDeviceDebug.h"
   
   class FExampleRunnable : public FRunnable
   {
   public:
       FExampleRunnable() {}
       virtual ~FExampleRunnable() {}
       virtual uint32 Run() override
       {
           while (!bStopTask)
           {
               // Task logic
           }
           return 0;
       }
       void StopTask()
       {
           bStopTask = true;
       }
   private:
       volatile bool bStopTask = false;
   };
   
   void AThreadExample::StartThread()
   {
       Runnable = new FExampleRunnable();
       Thread = FRunnableThread::Create(Runnable, TEXT("FExampleRunnable"));
   }
   
   void AThreadExample::StopThread()
   {
       if (Runnable)
       {
           Runnable->StopTask();
           Thread->WaitForCompletion();
           delete Runnable;
           Runnable = nullptr;
       }
       if (Thread)
       {
           delete Thread;
           Thread = nullptr;
       }
   }


Unreal Threads Project showcases the implementation of various multithreading techniques in Unreal Engine, focusing on efficient task management and execution. The project demonstrates the use of thread pools, custom runnables, and other advanced techniques.


Release Date july 7, 2024
Category Simulation, AI
Connect with me
Khaled Zakaria • Game Developer • Unreal engine Programmer • Instructor • Game Programmer •