During my time working on Top-Down Shooter, my first game, I focused on creating an engaging and dynamic shooting experience. Here are some of the key achievements and contributions:
Worked closely with designers, artists, and QA testers to ensure a cohesive and polished game. Participated in regular sprint meetings to track progress and address any development issues.
Collected and analyzed player feedback during alpha and beta testing phases. Implemented major gameplay and UI improvements based on this feedback, leading to a more engaging and user-friendly experience.
Top-Down Shooter is a dynamic and engaging game developed using Unreal Engine and C++. The game features challenging combat mechanics, diverse weapons including bombs and guns, ranged turrets, and strategic enemy AI, offering a thrilling experience for players. As my first game, it includes waves of enemies, requiring strategic placement and quick reflexes.