During my time working on Humanity Last Resort, I was instrumental in developing key features and enhancing the overall gameplay experience. Here are some of the key achievements and contributions:
Worked closely with designers, artists, and sound engineers to integrate various elements seamlessly. Regularly participated in team meetings and brainstorming sessions to ensure alignment on project goals and milestones.
Collected and analyzed user feedback during beta testing phases. Implemented significant gameplay and UI improvements based on this feedback, leading to a more polished and user-friendly experience.
Humanity Last Resort is a 3D styled city-building game in which the player takes control of a human resort owner who is hoping to satisfy aggressive aliens by building them a resort and much more. Otherwise, he faces the risk of destroying the entire world. Humanity Last Resort is a real-time construction simulator in which you must effectively manage your resources in order to expand your resort and attract tourists. The game features intuitive placement mechanics for buildings and structures, along with user-friendly selection and UI systems to enhance player interaction.