During my time working on Two of A Kind, I focused on delivering a captivating and challenging puzzle experience. Here are some of the key achievements and contributions:
Worked closely with designers, artists, and narrative team members to create a seamless integration of storyline and gameplay. Regularly participated in team meetings and brainstorming sessions to align on project goals and milestones.
Collected and analyzed user feedback during beta testing phases. Implemented significant gameplay and UI improvements based on this feedback, leading to a more polished and user-friendly experience.
"Two Of A Kind" is the narrative of two divided souls (Delicas) wandering through a labyrinth to discover one other. The definition of duality is as old as the mountains' roots and the galaxy's breath. Two opposing sides will always be together, and one will never exist without the other. The player is guided through mazes and traps in an attempt to combine the two Delicas (Pale and Dark) before time runs out, offering hope that your other half is always there wherever Pale goes, Dark will be sure to follow.